<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Xguiden &#187; 3ds Max</title>
	<atom:link href="http://xguiden.dk/category/3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://xguiden.dk</link>
	<description>Dine guides findes her</description>
	<lastBuildDate>Sat, 13 Mar 2010 16:37:57 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Quick Tip: Using VRay in Cinema 4D</title>
		<link>http://xguiden.dk/2010/02/18/quick-tip-using-vray-in-cinema-4d/</link>
		<comments>http://xguiden.dk/2010/02/18/quick-tip-using-vray-in-cinema-4d/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 11:15:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[CD]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[tag]]></category>
		<category><![CDATA[tags]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=5138</guid>
		<description><![CDATA[In this Quick Tip you will learn how to illuminate a simple scene using the Cinema 4D VRay plugin. Both the infinite light , and also how to set up VRay tags and settings, will be discussed in this short introduction to using VRay in Cinema 4D.
 
Final Effect Preview

Step 1
Create a Cube object (Objects &#62; [...]]]></description>
			<content:encoded><![CDATA[<p>In this Quick Tip you will learn how to illuminate a simple scene using the Cinema 4D VRay plugin. Both the infinite light , and also how to set up VRay tags and settings, will be discussed in this short introduction to using VRay in Cinema 4D.</p>
<p><span> </span></p>
<h3>Final Effect Preview</h3>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/final.jpg" alt=" " /></div>
<h3>Step 1</h3>
<p>Create a Cube object (Objects &gt; Primitive &gt; Cube) with the dimensions “1300 x 450 x 500″.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Make it editable (Functions &gt; Make editable).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Select the top and two sides polygons with the “Polygon tool” (Tools &gt; Polygon).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Delete them. You should have something similar to the image below.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Create a Sphere object (Objects &gt; Primitive &gt; Sphere) with 40 segments and 100 cm radius. Make it editable (Functions &gt; Make editable).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Create an Infinite Light (Objects &gt; Scene &gt; Infinite Light).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>Place it far away from the sphere object, but make sure it is pointing towards the sphere.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>To add “Vraylight” tag to the Infinite light, select the Infinite light , right click and go to “VrayBridge Tags &gt; VrayLight”.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Under the “Vraylight” tag settings , choose the “Sun light” tab, and turn on the “Physical Sun” and “Physical Sky” sections.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>Under the “Common” tab, turn on the “Enable shadows” section.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Enter the “Render Settings” (Cmd + B).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Choose the Vraybridge section from the right panel to enable it.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Click the VrayBridge which has just appeared in the left panel.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Choose the “Indirect Illumination” (GI) tab, and select “GI on”.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>In the same screen you can find the “Presets” section. Here you can set the quality.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Choose “Very Low Quality” for a fast render.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Add a camera object (Objects &gt; Scene &gt; Camera).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>In the Perspective view, go to “cameras &gt; scene camera &gt; camera” and select it to make it the default scene camera.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>To add a “VrayPhysical” camera tag to a camera object, select the camera object , right click and go to “VrayBridge Tags &gt; VrayPhysical camera”.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Change the “F-Stop” value to 1, and the “Shutter Speed” to 6000.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>Select the “Vraylight” tag which is assigned to the Infinite light, and under the “Sun light” tab, set the “Turbidity” value to 5 and the “Intensity” multiplier for “Phys cam” to 0.3.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Turn the GI quality up to a higher preset, hit render, and you’re done!</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/final.jpg" alt=" " /></div>
<p> </p>
<p><img src="http://feeds.feedburner.com/~r/Cgtuts/~4/0a-a3FQ690E" alt="" width="1" height="1" /></p>

	Tags: <a href="http://xguiden.dk/tag/cd/" title="CD" rel="tag">CD</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/ip/" title="IP" rel="tag">IP</a>, <a href="http://xguiden.dk/tag/table/" title="table" rel="tag">table</a>, <a href="http://xguiden.dk/tag/tag/" title="tag" rel="tag">tag</a>, <a href="http://xguiden.dk/tag/tags/" title="tags" rel="tag">tags</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/16/how-to-build-an-unobtrusive-login-system-in-rails/" title="How to Build an Unobtrusive Login System in Rails (16/02/2010)">How to Build an Unobtrusive Login System in Rails</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/" title="Create a Gorgeous Abstract Greeble Scene in Cinema 4D (13/02/2010)">Create a Gorgeous Abstract Greeble Scene in Cinema 4D</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/18/scripting-illustrator-part-1-%e2%80%93-how-to-convert-a-flat-process-color-into-its-matching-gradient/" title="Scripting Illustrator Part 1 – How to Convert a Flat Process Color into its Matching Gradient (18/02/2010)">Scripting Illustrator Part 1 – How to Convert a Flat Process Color into its Matching Gradient</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/protect-your-flash-files-from-decompilers-by-using-encryption/" title="Protect Your Flash Files From Decompilers by Using Encryption (13/02/2010)">Protect Your Flash Files From Decompilers by Using Encryption</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/personal-vcard-pt-2/" title="Personal vCard Pt.2 (13/02/2010)">Personal vCard Pt.2</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/18/quick-tip-using-vray-in-cinema-4d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 3</title>
		<link>http://xguiden.dk/2010/02/18/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-%e2%80%93-day-3/</link>
		<comments>http://xguiden.dk/2010/02/18/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-%e2%80%93-day-3/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 11:03:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[CD]]></category>
		<category><![CDATA[fil]]></category>
		<category><![CDATA[GET]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Over]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Wanted]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=5145</guid>
		<description><![CDATA[Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.
 
This tutorial [...]]]></description>
			<content:encoded><![CDATA[<p>Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.</p>
<p><span> </span></p>
<h4>This tutorial is Day 3 in a series – Go to <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/">Day 1</a>, or <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-2/">Day 2</a></h4>
<p>In the series’ biggest part yet, we’ll be diving straight into highpoly modeling with the most challenging part of the car, the gigantic, supercharged Hemi 540 engine and its transmission! Through this, you will learn that modeling something as complex as an engine is not an impossible task!</p>
<p>This tutorial can be followed as part of the larger series, but it can also be viewed as a standalone tutorial for creating an impressive highpoly engine block. It even includes a bonus video that explains how to make a nice render setup for this sort of highpoly mechanical work!!</p>
<h3>Final Effect Preview</h3>
<div><a href="http://cgtuts.s3.cdn.plus.org/115_3dsMax_HotRod/Extra_BIG.jpg">Click on Image to Open a High Rez Version</a><img src="http://cgtuts.s3.cdn.plus.org/115_3dsMax_HotRod/Extra_600.jpg" alt="" /></div>
<h3>Tutorial Details</h3>
<li><strong>Difficulty:</strong> Advanced</li>
<li><strong>Techniques Covered:</strong>High poly technical modeling</li>
<li><strong>Completion Time:</strong> 6+ hours</li>
<li><strong>Software/ Hardware Requirements:</strong> 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card</li>
<div>
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatingACurrentGenVideoGameHotRodTheCompleteWorkflow525.flv">Video 1</a></h2>
<p><span>Download</span></p>
<p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p>
<div>
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatingACurrentGenVideoGameHotRodTheCompleteWorkflow980.flv">Video 2</a></h2>
<p><span>Download</span></p>
<p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p>
<div>
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatingACurrentGenVideoGameHotRodTheCompleteWorkflow375.flv">Video 3</a></h2>
<p><span>Download</span></p>
<p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p>
<div>
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatingACurrentGenVideoGameHotRodTheCompleteWorkflow355.flv">Bonus Video</a></h2>
<p><span>Download</span></p>
<p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p>
</div>
<h4>This tutorial is Day 3 in a series – Go to <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/">Day 1</a>, or <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-2/">Day 2</a></h4>
</div>
<p><img src="http://feeds.feedburner.com/~r/Cgtuts/~4/n7X7tgOnisg" alt="" width="1" height="1" /></p>
</div>
</div>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/3ds/" title="3ds" rel="tag">3ds</a>, <a href="http://xguiden.dk/tag/3dsmax/" title="3dsmax" rel="tag">3dsmax</a>, <a href="http://xguiden.dk/tag/cd/" title="CD" rel="tag">CD</a>, <a href="http://xguiden.dk/tag/fil/" title="fil" rel="tag">fil</a>, <a href="http://xguiden.dk/tag/get/" title="GET" rel="tag">GET</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/ip/" title="IP" rel="tag">IP</a>, <a href="http://xguiden.dk/tag/max/" title="max" rel="tag">max</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/over/" title="Over" rel="tag">Over</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a>, <a href="http://xguiden.dk/tag/wanted/" title="Wanted" rel="tag">Wanted</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/25/make-a-freezing-cold-snow-themed-abstract-piece/" title="Make a Freezing Cold Snow-themed Abstract Piece (25/02/2010)">Make a Freezing Cold Snow-themed Abstract Piece</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/build-a-slider-microsite-with-greensock%e2%80%99s-timeline-lite/" title="Build a Slider Microsite with GreenSock’s Timeline Lite (13/02/2010)">Build a Slider Microsite with GreenSock’s Timeline Lite</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/using-google-maps%e2%80%99-new-features-for-flash/" title="Using Google Maps’ New Features for Flash (13/02/2010)">Using Google Maps’ New Features for Flash</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/lost-in-space-typography-in-photoshop/" title="Lost in Space Typography in Photoshop (13/02/2010)">Lost in Space Typography in Photoshop</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/25/create-an-abstract-textured-artwork-in-illustrator/" title="Create an Abstract, Textured Artwork in Illustrator (25/02/2010)">Create an Abstract, Textured Artwork in Illustrator</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/18/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-%e2%80%93-day-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Amazing Obama 3D</title>
		<link>http://xguiden.dk/2010/02/13/amazing-obama-3d/</link>
		<comments>http://xguiden.dk/2010/02/13/amazing-obama-3d/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 17:22:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[avi]]></category>
		<category><![CDATA[fil]]></category>
		<category><![CDATA[GET]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Mount]]></category>
		<category><![CDATA[Over]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[POST]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[Start]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[textur]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=3823</guid>
		<description><![CDATA[This is a personal project that I&#8217;ve been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all [...]]]></description>
			<content:encoded><![CDATA[<h3>This is a personal project that I&#8217;ve been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all there is to it, starting on concepts, then on a simple but functional Basemesh, refining it on ZBrush, Multipass rendering and post-production in Photoshop.</h3>
<p>It is all part of the pipeline on character development, and there are many other steps in Maya that weren&#8217;t necessary on this case, such as rigging for animating the model as a <strong>digital puppet, blend shapes that form the face expressions, and all the animation process with timeline, manipulation of animation curves, trax, etc. After going through all these steps, there&#8217;s still rendering, post production, sound editing, final edition, etc.</strong></p>
<p>This is such a demanding, long lasting and complex process, that animation studios and producers have groups of professionals, specially trained for each part of the process, and a 30 second TV ad can easily take 12 hours &#8211; or more &#8211; a day of a hard working staff, for about a couple of months.</p>
<p>Heavy stuff, but extremely gratifying, and considering the investment on mastering all techniques involved, this kind of job is often well payed.</p>
<p>Let&#8217;s get to the point, Obama&#8217;s making of.</p>
<h3>Step 1</h3>
<p>It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img1.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img2.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img3.jpg" alt="Amazing Obama 3D" /></p>
<h3>Step 2</h3>
<p>Over the model sheets I started modeling the basemesh, using ZSpheres on ZBrush.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img4.jpg" alt="Amazing Obama 3D" /></p>
<h3>Step 3</h3>
<p>During the mesh edition in Modo, even though I liked the results on the body, I still was not satisfied with the head.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img5.jpg" alt="Amazing Obama 3D" /></p>
<h3>Step 4</h3>
<p>I decided to make another model sheet, more on the caricature side, a bit exaggerated, exploring to a higher extent the character features, trying to avoid the trap that exists halfway between realistic and cartoony styles.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img6.jpg" alt="Amazing Obama 3D" /></p>
<h3>Step 5</h3>
<p>Following the new drawing, I repositioned the vertices on the low poly mesh, and kept on modeling the skin with pores and expression marks, based on reference photos.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img7.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img8.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img9.jpg" alt="Amazing Obama 3D" /></p>
<h3>Step 6</h3>
<p>With the modeling finished, I used the polygonal painting feature on ZBrush, as if I was painting straight on clay, instead of creating a bitmap texture, that would then require UVs, displacement and bump maps, in a more elaborate process, usually required in an animation, but unnecessary on this case, because the final rendering is done straight on ZBrush, using a multi-pass rendering technique. This kind of rendering has no SSS &#8211; Sub Surface Scattering &#8211; that is the natural translucency on human flesh and semi opaque objects, effect created with the use of more powerful rendering engines, such as Mental Ray, VRay and others, that would eventually bring more realism to the figure, but for this personal project the result fulfilled my expectations.</p>
<p>I may eventually go through the other steps, and do a short animation with this Obama model, and that&#8217;s the reason why I took the time to modeling the hands, and keeping in mind that all the work done this far may be deformed and reused in other characters, saving some time and handwork in the future.</p>
<p>Many different render passes are generated on the same position, edited in Photoshop, each one with its own blend mode and transparency, exploring as much as possible the effects of light, shadow, volumetry and depth of field, as it would be done in a photographic studio.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img10.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img11.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img12.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img13.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img14.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img15.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img16.jpg" alt="Amazing Obama 3D" /></p>
<h3>Details</h3>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img17.jpg" alt="Amazing Obama 3D" /></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img18.jpg" alt="Amazing Obama 3D" /></p>
<h3>Conclusion</h3>
<p>For those who are living in Brazil and are interested in knowing more about ZBrush, I recommend you to stop by at DRC (<a title="www.drc.com.br" rel="nofollow" href="http://www.drc.com.br">www.drc.com.br</a>), a training center specialized in digital arts, in São Paulo.</p>
<blockquote><p>For more about my work, and to see conventional and digital images, sketchbooks, texts and other stuff concerning drawing and painting, please check out Sketcheria (<a title="http://www.sketcheria.com.br" rel="nofollow" href="http://www.sketcheria.com.br">http://www.sketcheria.com.br</a>) in Portuguese, and I&#8217;m working on the translation and updating the English version of the blog at <a title="http://www.sketcheria.com" rel="nofollow" href="http://www.sketcheria.com">http://www.sketcheria.com</a> .</p></blockquote>
<p>Thanks for your time.</p>
<p>Cheers,</p>
<p><a rel="nofollow" href="http://www.sketcheria.com">Montalvo</a></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/obama-3d/img19.jpg" alt="Amazing Obama 3D" /></p>
<div></div>
<div></div>
<p><img src="http://feeds.feedburner.com/~r/abduzeedo-tutorials/~4/m7mX99yR4Hk" alt="" width="1" height="1" /></p>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/animation/" title="animation" rel="tag">animation</a>, <a href="http://xguiden.dk/tag/avi/" title="avi" rel="tag">avi</a>, <a href="http://xguiden.dk/tag/fil/" title="fil" rel="tag">fil</a>, <a href="http://xguiden.dk/tag/get/" title="GET" rel="tag">GET</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/images/" title="images" rel="tag">images</a>, <a href="http://xguiden.dk/tag/ip/" title="IP" rel="tag">IP</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/mount/" title="Mount" rel="tag">Mount</a>, <a href="http://xguiden.dk/tag/over/" title="Over" rel="tag">Over</a>, <a href="http://xguiden.dk/tag/photoshop/" title="Photoshop" rel="tag">Photoshop</a>, <a href="http://xguiden.dk/tag/post/" title="POST" rel="tag">POST</a>, <a href="http://xguiden.dk/tag/reference/" title="reference" rel="tag">reference</a>, <a href="http://xguiden.dk/tag/start/" title="Start" rel="tag">Start</a>, <a href="http://xguiden.dk/tag/surface/" title="Surface" rel="tag">Surface</a>, <a href="http://xguiden.dk/tag/text/" title="text" rel="tag">text</a>, <a href="http://xguiden.dk/tag/textur/" title="textur" rel="tag">textur</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/25/make-a-freezing-cold-snow-themed-abstract-piece/" title="Make a Freezing Cold Snow-themed Abstract Piece (25/02/2010)">Make a Freezing Cold Snow-themed Abstract Piece</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/15/how-to-code-up-a-web-design-from-psd-to-html/" title="How to Code up a Web Design from PSD to HTML (15/02/2010)">How to Code up a Web Design from PSD to HTML</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/lost-in-space-typography-in-photoshop/" title="Lost in Space Typography in Photoshop (13/02/2010)">Lost in Space Typography in Photoshop</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/how-to-make-a-css-sprite-powered-menu/" title="How to Make a CSS Sprite Powered Menu (13/02/2010)">How to Make a CSS Sprite Powered Menu</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/03/08/design-and-code-a-cool-iphone-app-website-in-html5/" title="Design and Code a Cool iPhone App Website in HTML5 (08/03/2010)">Design and Code a Cool iPhone App Website in HTML5</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/amazing-obama-3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beautiful Xmas Wallpaper in Cinema 4D and Photoshop</title>
		<link>http://xguiden.dk/2010/02/13/beautiful-xmas-wallpaper-in-cinema-4d-and-photoshop/</link>
		<comments>http://xguiden.dk/2010/02/13/beautiful-xmas-wallpaper-in-cinema-4d-and-photoshop/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 17:21:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Bevel]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fil]]></category>
		<category><![CDATA[GET]]></category>
		<category><![CDATA[Gradient]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[LP]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Mount]]></category>
		<category><![CDATA[Over]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[porte]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Start]]></category>
		<category><![CDATA[tag]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[textur]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=3818</guid>
		<description><![CDATA[Last night I was watching TV and decided to create an image for a Christmas tutorial. I was willing to work a little bit more with Cinema 4D, and as I  have seen some Christmas designs with candy canes, I decided to try and design my own candy cane typeface.  I also used [...]]]></description>
			<content:encoded><![CDATA[<h3>Last night I was watching TV and decided to create an image for a Christmas tutorial. I was willing to work a little bit more with Cinema 4D, and as I  have seen some Christmas designs with candy canes, I decided to try and design my own candy cane typeface.  I also used Photoshop to create the background and the whole composition.</h3>
<p>So in this tutorial I will show you how to create a 3D text in Cinema 4D, then in Photoshop we will import the .3DS file and play with it using the Photoshop 3D capabilities. We will also play with some filters, brushes and blend modes to create the effect.</p>
<p>The whole process will take a few hours, and this tutorial is more like a case study then a tutorial per se, I will show you some details of how I created the image but I really encourage you to try different values and elements as well.</p>
<h3>Step 1</h3>
<p>The first thing to, actually, was to create the font. I created this font in Illustrator using my laptop&#8217;s trackpad, it&#8217;s not very complicated it&#8217;s all about adjusting the points after you have a rough version. So I saved the AI file in Illustrator as <strong>AI version 8</strong>, that way I would be able to open it in Cinema 4D.</p>
<p>Now, in Cinema 4D, go to <strong>File&gt;Open</strong> and open the .AI file.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_1.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="376" /></p>
<h3>Step 2</h3>
<p>After you have imported the path in Cinema 4D we will need to extrude the path to create our 3D text. The first thing to do is to add a circle spline that will be the shape of our object.</p>
<p>Go to <strong>Objects&gt;Spline Primitive&gt;Circle</strong>. Then go to <strong>Objects&gt;Nurbs&gt;Sweep Nurbs</strong>. You will have the Sweep Nurbs object, the circle and the paths in your Objects Panel. Move the circle and one of the paths into the Sweeb NURBS object. The circle has to be on top of the path. That&#8217;s it, you will have a nice 3D extrusion. You can resize the circle in order to make the 3D oject thinner.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_2.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="595" /></p>
<h3>Step 3</h3>
<p>Repeat the same thing for the other paths of the word <strong>&#8220;xmas&#8221;</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_3.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 4</h3>
<p>Over the <strong>Materials Panel</strong>, add a new material, go to<strong> File&gt;New Material</strong>. Then select the color settings. For the texture I created a material that is a red and white stripe. You can download all files in the end of the tutorial.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_4.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="587" /></p>
<h3>Step 5</h3>
<p>Just drag the material you have created over the objects to apply it to them. Now click on the <strong>Texture Tag</strong>, next to the object on the Objects Panel and then you will see the tag properties. Change the <strong>Title Y to 10</strong> <strong>for the letters &#8220;x&#8221;, &#8220;a&#8221; and &#8220;s&#8221;. for the &#8220;m&#8221; use 30</strong> because it&#8217;s wider than the others.</p>
<p>After that go to <strong>File&gt;Export</strong> and export the file as .3ds. That way we will be able to play with the 3D features in Photoshop, if you have the CS4 Extended.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_5.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="655" /></p>
<h3>Step 6</h3>
<p>In Photoshop, create a new document, I used <strong>1920&#215;1200 pixels for the size</strong>. After that fill the background layer with a dark red (<strong>#4d2828</strong>). Then go to <strong>3D&gt;New Layer from 3D file</strong>&#8230; select the .3ds file you have saved from Cinema 4D.</p>
<p>Once imported you will be able to rotate, scale and move the 3D object in a 3D space in Photoshop. Also if you double click on the 3D layer in the Layer Panel you will have the 3D settings.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_6.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 7</h3>
<p>Double click on the material option of the 3D layer in the Layer Panel. Photoshop will open a new document with the texture, make sure you have the white and red stripe texture used in Cinema 4D, if not import it and just save it. The texture will be applied again. <strong>Tip: You can create new textures and apply to the object in Photoshop as well.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_7.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="435" /></p>
<h3>Step 8</h3>
<p>Below you can see the 3D options you have in Photoshop.</p>
<p>Change the <strong>Anti-Alias to Best</strong> and then <strong>duplicate the 3D layer</strong>. Hide one of the layers so we can use it later if necessary. With the other layer go to <strong>Layer&gt;Rasterize&gt;3D</strong>. We will do that because Photoshop gets too slow when working with 3D layers.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_8.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="206" height="400" /></p>
<h3>Step 9</h3>
<p>Go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong>. Use <strong>1 pixel for the Radius.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_9.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="412" height="413" /></p>
<h3>Step 10</h3>
<p>Now let&#8217;s add some layer styles. Go to <strong>Layer&gt;Layer Style&gt;Drop Shadow</strong>, use the image below for the values. You will also apply <strong>Bevel and Emboss and Satin.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_10.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="885" /></p>
<h3>Step 11</h3>
<p>With the layer styles applied to the layer, go to <strong>Image&gt;Adjustment&gt;Levels.</strong> Change the<strong> middle input to 1.68</strong>. The rest stays the same.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_11.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="316" height="336" /></p>
<h3>Step 12</h3>
<p>Go to<strong> Image&gt;Adjustments&gt;Hue and Saturation</strong>. Reduce the <strong>Saturation to -10 and increase the Lightness to 10.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_12.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="316" height="336" /></p>
<h3>Step 13</h3>
<p>After all these steps, this is the image you will have. Duplicate it and disable the shadow.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_13.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 14</h3>
<p>With the duplicated copy selected, it will be on top, go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong>. Use <strong>10 pixels for the Amount.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_14.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 15</h3>
<p>After the Gaussian Blur, go to <strong>Image&gt;Adjustmetns&gt;Hue and Saturation</strong>. Select <strong>Colorize</strong> and then move the <strong>Hue to 0, the Saturation to 54 and the Lightness to -35</strong>. Also change the <strong>Blend Mode to Screen.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_15.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="401" /></p>
<h3>Step 16</h3>
<p>To create the background we will use a new brush preset. Select the <strong>Brush Tool (B)</strong> and go to <strong>Window&gt;Brushes</strong>. Select a regular brush shape. We will use <strong>Shape Dynamics and Scattering</strong> to create our brush preset. Use the image below for the values.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_16.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="390" height="1128" /></p>
<h3>Step 17</h3>
<p>Over the Layer Panel, add a new group. Change the <strong>Blend Mode</strong> of the group to <strong>Color Burn</strong>. Inside this group add a new layer. With the <strong>Brush Tool (B)</strong> and the brush you have just created, select black for the color and paint some circles. After that go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong>. Use <strong>40 pixels for the Radius</strong>. Also, change the layer&#8217;s <strong>Opacity to 60%.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_17.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 18</h3>
<p>Add another layer inside the group. Again with the <strong>Brush Tool (B)</strong> and black paint more circles. This time however make them a little bigger. Use the <strong>keyboard shortcuts to &#8220;]&#8221; make the brush bigger or &#8220;[" to make it smaller</strong>.  Reduce the layer's <strong>Opacity to 60%</strong>. Also, go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong>. Use <strong>20 pixels for the Radius.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_18.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 19</h3>
<p>Now, add another group in the layer panel. Change the Blend Mode of this new group to Color Dodge. Create a new layer inside of the group and with the Brush Tool (B), select white for the color and paint some circles. Make sure that they are not blurry. To change the hardness of the brush, use the keyboard shortcut Shift + ]. Also reduce the layer&#8217;s Opacity to 30%.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_19.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 20</h3>
<p>Add another layer and paint some more circles, bigger this time. Also go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong>. Use <strong>40 pixels for the Radius</strong>. After that change the <strong>Opacity to 20%.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_20.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 21</h3>
<p>Repeat the last step, this time however use <strong>40% for the Opacity.</strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_21.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 22</h3>
<p>Add another layer and reduce the size of the brush, the idea is to create some very small particles. Also, make sure that the brush is very soft, or go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong> to soften the effect.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_22.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 23</h3>
<p>With the <strong>Direct Type Tool (T)</strong>, create a new layer with some text. I searched on the internet for some Christmas songs. Use a small font size and paste the lyrics. Paste as many time as necessary so the text covers the vertical size of the design.</p>
<p>For the font, I used a handwriting typeface. After that go to <strong>Filter&gt;Blur&gt;Gaussian Blur.</strong> Use <strong>1.5 for the Radius. </strong>For the <strong>Opacity use 35%. </strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_23.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 24</h3>
<p>Add another text layer with the <strong>Direct Type Tool (T)</strong> and paste the lyrics again. This time use a bigger font size. Also, go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong>. Use <strong>1.5 pixels for the Radius</strong>. After that change the <strong>Opacity to 45%</strong>. Use the image below for reference of positions.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_24.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 25</h3>
<p>Now add the word &#8220;Merry&#8221;, right on top of the &#8220;m&#8221;. Repeat pretty  the same thing we did in the previous step, but use a much bigger font.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_25.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 26</h3>
<p>Add a new layer on top of the others then with the <strong>Brush Tool (B) </strong>and a very soft brush, select black for the color and reduce the opacity to 50%.</p>
<p>Start painting the edges of the document. The idea is to make the edges really dark and to leave only the center iluminated. You can apply a gaussian blur to soften the effect even more.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_26.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 27</h3>
<p>Just add your logo and then select all layers.</p>
<p>Duplicate them and with the copies selected go to <strong>Layer&gt;Merge Layers</strong>. You also can use the keyboard shortcut to create a layer with all the layers merged. It&#8217;s<strong> Command(mac) or Control (PC) + Alt + Shift + E. </strong></p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_27_1.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="367" /></p>
<h3>Step 28</h3>
<p>Select the <strong>Gradient Tool (G)</strong> and create a new gradient. For the colors use black, white and black. Use the image below for reference.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_28.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="543" height="567" /></p>
<h3>Step 29</h3>
<p>With the merged layer selected go to <strong>Layer&gt;Layer Mask&gt;Reveal All.</strong> Fill the layer mask with the gradient you have just created, exaclty like the image below. Also you can see how the layers are organized.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_29.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="323" height="793" /></p>
<h3>Step 30</h3>
<p>Go to <strong>Filter&gt;Blur&gt;Lens Blur</strong>. Use the image below for the values. You will use the layer mask as source for the Depth Map of the lens blur. After you applied the lens blur, click with the right button of the mouse on the layer and disable the layer mask.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_30.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="400" /></p>
<h3>Step 31</h3>
<p>Duplicate the Layer and go to <strong>Filter&gt;Blur&gt;Gaussian Blur</strong>, use <strong>4 pixels for the Radius</strong>.</p>
<p>Change the <strong>Blend Mode to Screen</strong> and the <strong>Opacity to 15%</strong>. That will make the effect a little bit brighter.</p>
<p><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Step_31.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="362" /></p>
<h3>Conclusion</h3>
<p>You can add some noise in the end just to add a nice printed feel to the image.</p>
<p>For this image we used basic filters and the brush tool, we also applied some of the techniques I have shown  you during this year like for the 3D effect in Cinema 4D, it was the same I used to create the <a rel="nofollow" href="http://abduzeedo.com/incredibly-realistic-water-text-cinema-4d-and-photoshop">Water Text Effect,</a> or the background of this design that is basically a bokeh effect.</p>
<p>The idea of the tutorials is to learn some techniques and not simply the end result we get, because the important thing is that you know how to create some effects and then will be able to apply them in different situations.</p>
<p>I hope you like the tutorial and I wish you a Merry Christmas.</p>
<p><a rel="nofollow" href="http://www.flickr.com/photos/azeected/4202255250/sizes/l/"><img src="http://imgs.abduzeedo.com/files/tutorials/Xmas_Wallpaper_in_Cinema_4D_and_Photoshop/Conclusion.jpg" alt="Xmas Wallpaper in Cinema 4D and Photoshop" width="580" height="363" /><br />
Click on the image for full preview.</a></p>
<p><img src="http://feeds.feedburner.com/~r/abduzeedo-tutorials/~4/O5g0jieabzs" alt="" width="1" height="1" /></p>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/3ds/" title="3ds" rel="tag">3ds</a>, <a href="http://xguiden.dk/tag/bevel/" title="Bevel" rel="tag">Bevel</a>, <a href="http://xguiden.dk/tag/design/" title="design" rel="tag">design</a>, <a href="http://xguiden.dk/tag/fil/" title="fil" rel="tag">fil</a>, <a href="http://xguiden.dk/tag/get/" title="GET" rel="tag">GET</a>, <a href="http://xguiden.dk/tag/gradient/" title="Gradient" rel="tag">Gradient</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/input/" title="input" rel="tag">input</a>, <a href="http://xguiden.dk/tag/internet/" title="internet" rel="tag">internet</a>, <a href="http://xguiden.dk/tag/ip/" title="IP" rel="tag">IP</a>, <a href="http://xguiden.dk/tag/lp/" title="LP" rel="tag">LP</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/mount/" title="Mount" rel="tag">Mount</a>, <a href="http://xguiden.dk/tag/over/" title="Over" rel="tag">Over</a>, <a href="http://xguiden.dk/tag/photoshop/" title="Photoshop" rel="tag">Photoshop</a>, <a href="http://xguiden.dk/tag/porte/" title="porte" rel="tag">porte</a>, <a href="http://xguiden.dk/tag/reference/" title="reference" rel="tag">reference</a>, <a href="http://xguiden.dk/tag/source/" title="Source" rel="tag">Source</a>, <a href="http://xguiden.dk/tag/start/" title="Start" rel="tag">Start</a>, <a href="http://xguiden.dk/tag/tag/" title="tag" rel="tag">tag</a>, <a href="http://xguiden.dk/tag/text/" title="text" rel="tag">text</a>, <a href="http://xguiden.dk/tag/textur/" title="textur" rel="tag">textur</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/25/make-a-freezing-cold-snow-themed-abstract-piece/" title="Make a Freezing Cold Snow-themed Abstract Piece (25/02/2010)">Make a Freezing Cold Snow-themed Abstract Piece</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/03/08/design-and-code-a-cool-iphone-app-website-in-html5/" title="Design and Code a Cool iPhone App Website in HTML5 (08/03/2010)">Design and Code a Cool iPhone App Website in HTML5</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/personal-vcard-pt-2/" title="Personal vCard Pt.2 (13/02/2010)">Personal vCard Pt.2</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/15/how-to-code-up-a-web-design-from-psd-to-html/" title="How to Code up a Web Design from PSD to HTML (15/02/2010)">How to Code up a Web Design from PSD to HTML</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/18/scripting-illustrator-part-1-%e2%80%93-how-to-convert-a-flat-process-color-into-its-matching-gradient/" title="Scripting Illustrator Part 1 – How to Convert a Flat Process Color into its Matching Gradient (18/02/2010)">Scripting Illustrator Part 1 – How to Convert a Flat Process Color into its Matching Gradient</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/beautiful-xmas-wallpaper-in-cinema-4d-and-photoshop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create a Gorgeous Abstract Greeble Scene in Cinema 4D</title>
		<link>http://xguiden.dk/2010/02/13/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/</link>
		<comments>http://xguiden.dk/2010/02/13/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 17:06:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[CD]]></category>
		<category><![CDATA[Cool]]></category>
		<category><![CDATA[fil]]></category>
		<category><![CDATA[GET]]></category>
		<category><![CDATA[Gradient]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[LP]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Over]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Start]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[tag]]></category>
		<category><![CDATA[tags]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[textur]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=3773</guid>
		<description><![CDATA[In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.</p>
<p><span> </span></p>
<h3>Final Effect Preview</h3>
<div><a href="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/preview_hd.jpg">Click Here to Open a High Rez Version</a><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/preview.jpg" alt="" /></div>
<h3>Step 1</h3>
<p>Create a Plane object (Objects &gt; Primitive &gt; Plane) 800 x 800 m and 80 x 80 segments.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Create a Formula object (Objects &gt; Deformation &gt; Formula) and drag it under the Plane object.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Move the Formula object near to the edge of the Plane object.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>In the Attributes of the formula object, modify d (u,v,x,y,z,t) to something that you like, but keep the formula wavy. I used “Sin((u)*2.0*pi)*0.2*((u+v)*0.3)”.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Move and rotate the Plane object slightly. I used -2, -6.5, and -27 for x, y and z, and -4, 13, and 18 for h, p, and b.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Make the Plane object editable (Functions &gt; Make Editable) and tweak the Plane using the move, scale and rotate tools with soft selection enabled. Note: For soft selection set a big radius (roughly 400 to 600 m) so you can tweak many polygons while keeping just a few selected.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>Select all polygons (ctrl+a) and extrude them (Structure &gt; Extrude) with an offset around 10 m, Var. 100%, and the “Preserve Groups” option unchecked.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>Extrude the selected polygons again with same settings but set the Var. to 140%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Use Extrude Inner (Structure &gt; Extrude Inner) with an offset 1m on the selected polygons, then Extrude them with (Structure &gt; Extrude) an offset of around 2m. Delete the Phong tag if it was assigned.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>Find a good point of view and add a camera object. Note: I usually add a camera early so I can create my scene around the camera.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Create three linear Spline objects (Objects &gt; Create Spline &gt; Linear) around 500m in all axes. Change the Type to Cubic.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Create three Circle objects (Objects &gt; Spline Primitive &gt; Circle), with a radius of 40m, then create three SweepNURBS objects. Drag pairs of Circle objects and Spline objects into the SweepNURBS objects.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Select all three Spline objects and change the Intermediate Points to Uniform, and the Number to 16. Select all three Circle objects and change the Intermediate Points to Adaptive, and the Angle to 30 (all these numbers &amp; angles may vary from spline to spline). You need this step to make most of the SweepNURBS polygons square-shaped. For all SweepNURBS objects, change the Caps option to None at both the Start and the End.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Make all of the SweepNURBS editable (C on keyboard). Select all of the polygons and Extrude them an Offset of 10m, a Var. at 90%, and Preserve Groups unchecked. Use Extrude Inner on the selected polygons with an Offset of 3.5m, and then Extrude selected with a negative Offset of around 6m. Delete the Phong tag.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>Move the SweepNURBS behind the Extruded plane.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Create an Akima spline (Objects &gt; Create Spline &gt; Akima) around 1500m high, duplicate it, and move it to create some sort of arc.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Create a Loft NURBS object, and add both the Akima splines to it. Tweak Mesh Subdivision U and Mesh Subdivision V to make the polygons square (30 x 20 should do).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>Make the Loft NURBS editable, select all of the polygons, and reverse the normals (Functions &gt; Reverse Normals). Delete the Phong tag.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Extrude selected polygons (Offset around 100m, Var. 100%, Preserve Groups unchecked), use Extrude Inner on selected polygons (Offset 10m), extrude selected with Offset around -20m, Var ~90%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Duplicate the Loft NURBS, move both objects behind all of the others, move up one of Loft NURBS objects slightly.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>Create a Spline object above the plane, use B-Spline Type, with Intermediate Points as Subdivided and values of around 2 for Angle and Maximum Length.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Create a Circle object with a Radius of 10m, Intermediate Points as Adaptive, and an Angle of 15. Create a SweepNURBS object, and drag the Circle and B-Spline objects under it.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/22.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>Create another B-spline with Intermediate Points as Subdivided, an Angle of 2, and a Maximum Length of 2m.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/23.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>Duplicate the SweepNURBS object from step 22 and replace the spline object with the newly created one.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/24.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>Select both SweepNURBS objects and make them editable. Delete caps.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/25.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Select all polygons in both splines, and Extrude them with an Offset of 3m, Var. at 100%, and Preserve Groups unchecked. Use Extrude Inner on selected polygons with an Offset of around 0.3m, then Extrude them again with an Offset of -1m and Var. at 100%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/26.jpg" alt=" " /></div>
<h3>Step 27</h3>
<p>Create a Sphere object (Objects &gt; Primitive &gt; Sphere) with a Radius of 50m, Segments at 34, and Type set to Hexahedron. Position it above the Plane and Sweeps.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/27.jpg" alt=" " /></div>
<h3>Step 28</h3>
<p>Make the Sphere object editable, select all of the polygons, and Extrude them with an Offset of 10m, Var. at 90%, and Preserve Groups unchecked. Use Extrude Inner on selected polygons with an Offset of 1.5m, and then Extrude them again with an Offset of around 4m. Delete the Phong tag.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/28.jpg" alt=" " /></div>
<h3>Step 29</h3>
<p>Time to set some environment parameters. Create a Sky object (Objects &gt; Scene &gt; Sky).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/29.jpg" alt=" " /></div>
<h3>Step 30</h3>
<p>Create two Light objects with Colors of orange and grey-orange, Intensity of 70%, Type set to Spot, Shadow set to Area, and Visible Light set to Volumetric. Under Visibility, set the Outer Distance very high so it will go through plane object.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/30.jpg" alt=" " /></div>
<h3>Step 31</h3>
<p>Create a Cube object (Objects &gt; Primitive &gt; Cube), and scale it up so it will cover the Plane and the two Sweeps. This Cube will be used to hide some areas of the scene from illumination.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/31.jpg" alt=" " /></div>
<h3>Step 32</h3>
<p>Make the Cube object editable, and select and delete some polygons. Assign a Composition tag (right-click in Object Manager, Cinema 4D Tags &gt; Compositing) and uncheck the Seen by Camera option.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/32.jpg" alt=" " /></div>
<h3>Step 33</h3>
<p>Now you need some materials. Create a new material (double click in the material manager). Double click on the material to open the material editor.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/33.jpg" alt=" " /></div>
<h3>Step 34</h3>
<p>Under Color, set the Brightness to 89%, and the Gradient as Texture. Under the Gradient Properties, set the Gradient to light orange and light blue colors, the Type to 2D-V, and Turbulence to 38%. Uncheck Specular and assign the material to the Sky object.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/34.jpg" alt=" " /></div>
<h3>Step 35</h3>
<p>Create a new material and set its Color to white. Leave Specular as is, and assign this material to the Plane and both Loft NURBS.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/35.jpg" alt=" " /></div>
<h3>Step 36</h3>
<p>Create a new material and set the Color as dark grey, and Brightness to 75%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/36.jpg" alt=" " /></div>
<h3>Step 37</h3>
<p>Under Reflection set the Brightness to 60%, use Fresnel as Texture, and set Mix Mode to Multiply.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/37.jpg" alt=" " /></div>
<h3>Step 38</h3>
<p>Under Specular, set the Mode to Colored, Width to 91%, Height to 49%, Falloff to 3%, and Inner Width to 25%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/38.jpg" alt=" " /></div>
<h3>Step 39</h3>
<p>For Specular Color, set the Brightness to 350%, and the Mix Mode to Multiply. Use Lumas (Effects &gt; Lumas) as the Texture, and under the Lumas settings uncheck Active at Shader. For Specular 1, 2, &amp; 3 change only the Color to light grey. For Anisotropy check Active, and set Projection to Planar.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/39.jpg" alt=" " /></div>
<h3>Step 40</h3>
<p>Assign this material to the three Sweep NURBS in the back.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/40.jpg" alt=" " /></div>
<h3>Step 41</h3>
<p>Create a Danel shader (in the Material Manager click File &gt; Shader &gt; Danel). Under Diffuse change the Color to grey.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/41.jpg" alt=" " /></div>
<h3>Step 42</h3>
<p>For Specular 2, change the Color to light grey.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/42.jpg" alt=" " /></div>
<h3>Step 43</h3>
<p>For Specular 3, change the Color to blue (67, 130, 169), the Intensity to 60%, the Size to 60%, the Glare to 90%, and the Fallof to 39%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/43.jpg" alt=" " /></div>
<h3>Step 44</h3>
<p>For Reflection, change the Intensity to 15%, and the Edge Intensity to 45%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/44.jpg" alt=" " /></div>
<h3>Step 45</h3>
<p>Check Anisotropy, set the Projection to Shrink Wrap, and check Specular 3.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/45.jpg" alt=" " /></div>
<h3>Step 46</h3>
<p>Assign this material to both of the SweepNURBS at the front.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/46.jpg" alt=" " /></div>
<h3>Step 47</h3>
<p>Duplicate the Danel shader material, and for Diffuse change the Color to bright orange (219, 116, 0).</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/47.jpg" alt=" " /></div>
<h3>Step 48</h3>
<p>For Specular 2, change the Color to light orange, and for Specular 3, change the Color to orange. Select all other parameters by clicking on them while holding Shift, then right-click and choose Reset to Default.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/48.jpg" alt=" " /></div>
<h3>Step 49</h3>
<p>For Anisotropy change the Projection to Planar, and uncheck Specular 3.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/49.jpg" alt=" " /></div>
<h3>Step 50</h3>
<p>Assign this material to the Sphere.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/50.jpg" alt=" " /></div>
<h3>Step 51</h3>
<p>Add compositing tags to all of the objects except the lights, the Sky object, the Camera Object, and the Cube that already has a compositing tag assigned to it. Enable Object Buffer for all of the Compositing tags. Note: Make sure you set a unique buffer number for each object (1 for plane, 2 for first Sweep NURBS and so on). This will help you get rid of errors in the render if they occur.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/51.jpg" alt=" " /></div>
<h3>Step 52</h3>
<p>Open the Render Settings (Render &gt; Render Settings…). Under Output, set the Width and Height to your requirements (I used 2400 x 1800 at 300 DPI). Under Save check Save in Multi-Pass Image. For Multi-Pass include Diffuse, Reflection, Global Illumination, Atmosphere, Depth, Illumination, and all Object Buffers. Also, change Separate Lights to All, and change Anti-Aliasing to Best.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/52.jpg" alt=" " /></div>
<h3>Step 53</h3>
<p>Add a Global Illumination effect. Under General, set the GI Mode to IR + QMC (Still Image), and change the Diffuse Depth to 2. Under Irradiance Cache, change the Cache Refinement to Medium, the Oversampling to Medium, and check Distance Map. Render.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/53.jpg" alt=" " /></div>
<h3>Step 54</h3>
<p>Open the rendered file in Photoshop.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/54.jpg" alt=" " /></div>
<h3>Step 55</h3>
<p>In both light groups duplicate the Specular layer.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/55.jpg" alt=" " /></div>
<h3>Step 56</h3>
<p>Duplicate the Atmosphere layer three times and merge the copies. Use the Smudge tool, Blur tool, and Surface Blur (Filter &gt; Blur &gt; Surface Blur) to blend the colors of visible light.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/56.jpg" alt=" " /></div>
<h3>Step 57</h3>
<p>Duplicate the Illumination layer and drop it above all of the other layers. Change the Blend mode to Soft Light, and the Opacity to 50%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/57.jpg" alt=" " /></div>
<h3>Step 58</h3>
<p>Isolate the Sky from the Diffuse layer by going to the Channels palette and selecting all of the object buffers, then inverting the selection. Copy it to a new layer on top, and change the Blend Mode to Multiply, and the Opacity to 30%.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/58.jpg" alt=" " /></div>
<h3>Step 59</h3>
<p>Make sure that all desired layers are visible and press ctrl+shift+alt+E to create a new merged layer. To add a glare effect, apply a Gaussian Blur filter ( Filter &gt; Blur &gt; Gaussian Blur) and erase or mask certain areas. Change the Blend Mode to Screen.</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/59.jpg" alt=" " /></div>
<h3>Step 60</h3>
<p>Press ctrl+shift+alt+E again, then apply a Lens Blur ( Filter &gt; Blur &gt; Lens Blur). In the Lens Blur window, change the Source to Depth and choose appropriate Blur Focal Distance and Iris settings. Congratulations, you’re done! Hope you learned something new!!</p>
<div><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/60.jpg" alt=" " /></div>

	Tags: <a href="http://xguiden.dk/tag/cd/" title="CD" rel="tag">CD</a>, <a href="http://xguiden.dk/tag/cool/" title="Cool" rel="tag">Cool</a>, <a href="http://xguiden.dk/tag/fil/" title="fil" rel="tag">fil</a>, <a href="http://xguiden.dk/tag/get/" title="GET" rel="tag">GET</a>, <a href="http://xguiden.dk/tag/gradient/" title="Gradient" rel="tag">Gradient</a>, <a href="http://xguiden.dk/tag/help/" title="help" rel="tag">help</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/ip/" title="IP" rel="tag">IP</a>, <a href="http://xguiden.dk/tag/iso/" title="iso" rel="tag">iso</a>, <a href="http://xguiden.dk/tag/lp/" title="LP" rel="tag">LP</a>, <a href="http://xguiden.dk/tag/max/" title="max" rel="tag">max</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/over/" title="Over" rel="tag">Over</a>, <a href="http://xguiden.dk/tag/photoshop/" title="Photoshop" rel="tag">Photoshop</a>, <a href="http://xguiden.dk/tag/source/" title="Source" rel="tag">Source</a>, <a href="http://xguiden.dk/tag/start/" title="Start" rel="tag">Start</a>, <a href="http://xguiden.dk/tag/surface/" title="Surface" rel="tag">Surface</a>, <a href="http://xguiden.dk/tag/table/" title="table" rel="tag">table</a>, <a href="http://xguiden.dk/tag/tag/" title="tag" rel="tag">tag</a>, <a href="http://xguiden.dk/tag/tags/" title="tags" rel="tag">tags</a>, <a href="http://xguiden.dk/tag/text/" title="text" rel="tag">text</a>, <a href="http://xguiden.dk/tag/textur/" title="textur" rel="tag">textur</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/25/make-a-freezing-cold-snow-themed-abstract-piece/" title="Make a Freezing Cold Snow-themed Abstract Piece (25/02/2010)">Make a Freezing Cold Snow-themed Abstract Piece</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/protect-your-flash-files-from-decompilers-by-using-encryption/" title="Protect Your Flash Files From Decompilers by Using Encryption (13/02/2010)">Protect Your Flash Files From Decompilers by Using Encryption</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/15/how-to-code-up-a-web-design-from-psd-to-html/" title="How to Code up a Web Design from PSD to HTML (15/02/2010)">How to Code up a Web Design from PSD to HTML</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/03/08/design-and-code-a-cool-iphone-app-website-in-html5/" title="Design and Code a Cool iPhone App Website in HTML5 (08/03/2010)">Design and Code a Cool iPhone App Website in HTML5</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/create-a-gnarly-snowboarding-themed-web-design/" title="Create a Gnarly Snowboarding Themed Web Design (13/02/2010)">Create a Gnarly Snowboarding Themed Web Design</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>stock vector illustration 3d road sign images tutorial.</title>
		<link>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-road-sign-images-tutorial/</link>
		<comments>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-road-sign-images-tutorial/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:41:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[LP]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Mount]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=4162</guid>
		<description><![CDATA[Hello friends I will show how create a stock vector illustration 3d road sign images tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the Chamfer cylinder and create chamfer cylinder with the following size
    Place the chamfer cylinder like me


[2]-Create the rectangle with the folowing size and apply the extrude modifier [...]]]></description>
			<content:encoded><![CDATA[<p>Hello friends I will show how create a stock vector illustration 3d road sign images tutorial.<br />
I have used following techniques shown below in this 3ds max tutorial.</p>
<p>[1]-Choose the Chamfer cylinder and create chamfer cylinder with the following size<br />
    Place the chamfer cylinder like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages1.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages1-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images1" width="172" height="393" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages2.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages2-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images2" width="123" height="253" /></a></p>
<p>[2]-Create the rectangle with the folowing size and apply the extrude modifier with the amount of 4.0<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages3.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages3-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images3" width="164" height="135" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages4.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages4-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images4" width="164" height="246" /></a></p>
<p>[3]-Place like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages5.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages5-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images5" width="146" height="108" /></a></p>
<p>[4]-Create the shape this with the help of line tool<br />
    Now open the rendering palette now use the below setting<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages6.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages6-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images6" width="108" height="118" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages7.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages7-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images7" width="156" height="314" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages8.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages8-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images8" width="53" height="64" /></a></p>
<p>[5]-Create one more copy and place like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages9.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages9-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images9" width="169" height="139" /></a></p>
<p>[6]-Create the foliage like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages10.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages10-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images10" width="166" height="296" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages11.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages11-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images11" width="142" height="180" /></a></p>
<p>[7]-Now place like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages12.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages12-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images12" width="179" height="144" /></a></p>
<p>[8]-Create the materials like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages13.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages13-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images13" width="203" height="100" /></a></p>
<p>[9]-Set the skylight like this with the following parameters<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages14.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages14-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images14" width="87" height="113" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages15.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages15-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images15" width="161" height="255" /></a> </p>
<p>[10]-This is the final image<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages16.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3droadsignimages16-thumb.jpg" alt="stock-vector-illustration-3d-road-sign-images16" width="500" height="400" /></a></p>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/3ds/" title="3ds" rel="tag">3ds</a>, <a href="http://xguiden.dk/tag/adobe/" title="Adobe" rel="tag">Adobe</a>, <a href="http://xguiden.dk/tag/help/" title="help" rel="tag">help</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/images/" title="images" rel="tag">images</a>, <a href="http://xguiden.dk/tag/lp/" title="LP" rel="tag">LP</a>, <a href="http://xguiden.dk/tag/max/" title="max" rel="tag">max</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/mount/" title="Mount" rel="tag">Mount</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-steel-pot-images/" title="stock vector illustration 3d steel pot images. (13/02/2010)">stock vector illustration 3d steel pot images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-files-images-tutorial/" title="stock vector illustration 3d files images tutorial. (13/02/2010)">stock vector illustration 3d files images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-electronic-pad-images/" title="stock vector illustration 3d electronic pad images. (13/02/2010)">stock vector illustration 3d electronic pad images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-comb-images/" title="stock vector illustration 3d comb images. (13/02/2010)">stock vector illustration 3d comb images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-pencil-images-tutorial/" title="stock vector illustration 3d pencil images tutorial. (13/02/2010)">stock vector illustration 3d pencil images tutorial.</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-road-sign-images-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>stock vector illustration 3d rubic cube images tutorial.</title>
		<link>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-rubic-cube-images-tutorial/</link>
		<comments>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-rubic-cube-images-tutorial/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:28:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Bevel]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Mount]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=4161</guid>
		<description><![CDATA[Hello friends I will show how create a stock vector illustration 3d rubic cube images tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the box and create box with the following size
    Place the box like me


[2]-Convert the box into the editable poly now select the all polygons
    Now apply the [...]]]></description>
			<content:encoded><![CDATA[<p>Hello friends I will show how create a stock vector illustration 3d rubic cube images tutorial.<br />
I have used following techniques shown below in this 3ds max tutorial.</p>
<p>[1]-Choose the box and create box with the following size<br />
    Place the box like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages1.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages1-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images1" width="166" height="343" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages2.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages2-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images2" width="213" height="213" /></a></p>
<p>[2]-Convert the box into the editable poly now select the all polygons<br />
    Now apply the insert polygons with the of 0.62<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages3.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages3-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images3" width="273" height="51" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages4.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages4-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images4" width="219" height="239" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages5.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages5-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images5" width="281" height="145" /></a></p>
<p>[3]-Your object should like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages6.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages6-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images6" width="199" height="224" /></a></p>
<p>[4]-With the selected polygons and apply the bevel polygons with the good following amount as shown below<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages7.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages7-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images7" width="279" height="166" /></a></p>
<p>[5]-Your object should like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages8.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages8-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images8" width="190" height="190" /></a></p>
<p>[6]-With the selected edges now apply the chamfer edges with the amount of 0.33<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages9.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages9-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images9" width="268" height="119" /></a></p>
<p>[7]-Now apply the Turbo smooth modifier with the amount of 3.0<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages10.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages10-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images10" width="164" height="262" /></a></p>
<p>[8]-Apply the materials like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages11.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages11-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images11" width="207" height="204" /></a></p>
<p>[9]-This is final result<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages12.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3drubiccubeimages12-thumb.jpg" alt="stock-vector-illustration-3d-rubic-cube-images12" width="500" height="400" /></a></p>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/3ds/" title="3ds" rel="tag">3ds</a>, <a href="http://xguiden.dk/tag/adobe/" title="Adobe" rel="tag">Adobe</a>, <a href="http://xguiden.dk/tag/bevel/" title="Bevel" rel="tag">Bevel</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/images/" title="images" rel="tag">images</a>, <a href="http://xguiden.dk/tag/max/" title="max" rel="tag">max</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/mount/" title="Mount" rel="tag">Mount</a>, <a href="http://xguiden.dk/tag/table/" title="table" rel="tag">table</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-steel-pot-images/" title="stock vector illustration 3d steel pot images. (13/02/2010)">stock vector illustration 3d steel pot images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-pencil-images-tutorial/" title="stock vector illustration 3d pencil images tutorial. (13/02/2010)">stock vector illustration 3d pencil images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-files-images-tutorial/" title="stock vector illustration 3d files images tutorial. (13/02/2010)">stock vector illustration 3d files images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-electronic-pad-images/" title="stock vector illustration 3d electronic pad images. (13/02/2010)">stock vector illustration 3d electronic pad images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-comb-images/" title="stock vector illustration 3d comb images. (13/02/2010)">stock vector illustration 3d comb images.</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-rubic-cube-images-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>stock vector illustration 3d sale board images tutorial.</title>
		<link>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-sale-board-images-tutorial/</link>
		<comments>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-sale-board-images-tutorial/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:27:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Mount]]></category>
		<category><![CDATA[switch]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=4163</guid>
		<description><![CDATA[Hello friends I will show how create a stock vector illustration 3d sale board images tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the box and create box with the following size
    Place the box like me


[2]-Create another box and place like me

[3]-Create one more box with the following size and [...]]]></description>
			<content:encoded><![CDATA[<p>Hello friends I will show how create a stock vector illustration 3d sale board images tutorial.<br />
I have used following techniques shown below in this 3ds max tutorial.</p>
<p>[1]-Choose the box and create box with the following size<br />
    Place the box like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages1.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages1-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images1" width="165" height="338" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages2.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages2-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images2" width="145" height="225" /></a></p>
<p>[2]-Create another box and place like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages3.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages3-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images3" width="175" height="238" /></a></p>
<p>[3]-Create one more box with the following size and place like me<br />
 <a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages4.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages4-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images4" width="161" height="160" /></a>    </p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages5.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages5-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images5" width="151" height="78" /></a></p>
<p>[4]-Create the rectangle with the following size and apply the extrude modifier with the amount of 2.0<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages6.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages6-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images6" width="168" height="291" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages7.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages7-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images7" width="165" height="248" /></a></p>
<p>[5]-Place like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages8.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages8-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images8" width="135" height="127" /></a></p>
<p>[6]-Create two cylinders with the following size and place like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages9.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages9-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images9" width="166" height="154" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages10.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages10-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images10" width="204" height="76" /></a></p>
<p>[7]-Switch to the boolean and now boolean the object like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages11.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages11-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images11" width="158" height="222" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages12.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages12-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images12" width="76" height="72" /></a></p>
<p>[8]-Your object should like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages13.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages13-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images13" width="173" height="38" /></a>   </p>
<p>[9]-Create the circle with the following size and open the rendering palette<br />
    Now create the two circle like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages14.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages14-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images14" width="171" height="95" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages15.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages15-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images15" width="156" height="206" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages16.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages16-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images16" width="180" height="47" /></a></p>
<p>[10]-Create the text like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages17.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages17-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images17" width="179" height="225" /></a></p>
<p>[11]-Create the materials like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages18.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages18-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images18" width="206" height="101" /></a></p>
<p>[12]-This is the final image<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages19.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dsaleboardimages19-thumb.jpg" alt="stock-vector-illustration-3d-sale-board-images19" width="500" height="400" /></a></p>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/3ds/" title="3ds" rel="tag">3ds</a>, <a href="http://xguiden.dk/tag/adobe/" title="Adobe" rel="tag">Adobe</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/images/" title="images" rel="tag">images</a>, <a href="http://xguiden.dk/tag/max/" title="max" rel="tag">max</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/mount/" title="Mount" rel="tag">Mount</a>, <a href="http://xguiden.dk/tag/switch/" title="switch" rel="tag">switch</a>, <a href="http://xguiden.dk/tag/text/" title="text" rel="tag">text</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-files-images-tutorial/" title="stock vector illustration 3d files images tutorial. (13/02/2010)">stock vector illustration 3d files images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-electronic-pad-images/" title="stock vector illustration 3d electronic pad images. (13/02/2010)">stock vector illustration 3d electronic pad images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-vip-pass-images/" title="stock vector illustration 3d vip pass images. (13/02/2010)">stock vector illustration 3d vip pass images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-steel-pot-images/" title="stock vector illustration 3d steel pot images. (13/02/2010)">stock vector illustration 3d steel pot images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-comb-images/" title="stock vector illustration 3d comb images. (13/02/2010)">stock vector illustration 3d comb images.</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-sale-board-images-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>stock vector illustration 3d pencil images tutorial.</title>
		<link>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-pencil-images-tutorial/</link>
		<comments>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-pencil-images-tutorial/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:27:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Bevel]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Mount]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=4164</guid>
		<description><![CDATA[Hello friends I will show how create a stock vector illustration 3d pencil images tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the NGon and create NGon with the following size
    Apply the extrude modifier with the amount of 65.0


[2]-Place like me

[3]-Convert the NGon into the editable poly now select the [...]]]></description>
			<content:encoded><![CDATA[<p>Hello friends I will show how create a stock vector illustration 3d pencil images tutorial.<br />
I have used following techniques shown below in this 3ds max tutorial.</p>
<p>[1]-Choose the NGon and create NGon with the following size<br />
    Apply the extrude modifier with the amount of 65.0<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages1.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages1-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images1" width="165" height="341" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages2.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages2-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images2" width="166" height="270" /></a></p>
<p>[2]-Place like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages3.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages3-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images3" width="281" height="182" /></a></p>
<p>[3]-Convert the NGon into the editable poly now select the polygons<br />
    Now apply the bevel polygons with the good following aount as shown below    <br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages4.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages4-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images4" width="282" height="49" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages5.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages5-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images5" width="93" height="115" /></a> </p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages6.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages6-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images6" width="283" height="166" /></a></p>
<p>[4]-Again select the polygon and apply the insert polygons with the 0.45<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages7.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages7-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images7" width="304" height="162" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages8.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages8-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images8" width="279" height="146" /></a></p>
<p>[5]-Apply the material to the whole object<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages9.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages9-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images9" width="104" height="103" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages10.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages10-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images10" width="378" height="225" /></a></p>
<p>[6]-Make the selection and black material like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages11.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages11-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images11" width="306" height="224" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages12.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages12-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images12" width="103" height="100" /></a></p>
<p>[7]-Your object should like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages13.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages13-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images13" width="303" height="242" /></a></p>
<p>[8]-Make the selection and click on the slice plane now set the plane like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages14.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages14-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images14" width="158" height="156" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages15.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages15-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images15" width="87" height="75" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages16.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages16-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images16" width="128" height="149" /></a></p>
<p>[9]-Now click on the slice button now your selection should like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages17.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages17-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images17" width="82" height="76" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages18.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages18-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images18" width="120" height="144" /></a></p>
<p>[10]-Assign the material to the selection<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages19.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages19-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images19" width="100" height="99" /></a></p>
<p>[11]-Again make the selectio and apply the wood material like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages20.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages20-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images20" width="162" height="151" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages21.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages21-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images21" width="98" height="101" /></a></p>
<p>[12]-Your object should like this<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages22.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages22-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images22" width="161" height="135" /></a></p>
<p>[13]-Set the skylight like this with the following parameters<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages23.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages23-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images23" width="123" height="147" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages24.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages24-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images24" width="169" height="248" /></a></p>
<p>[14]-This is the final image<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages25.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/09/stockvectorillustration3dpencilimages25-thumb.jpg" alt="stock-vector-illustration-3d-pencil-images25" width="500" height="400" /></a></p>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/3ds/" title="3ds" rel="tag">3ds</a>, <a href="http://xguiden.dk/tag/adobe/" title="Adobe" rel="tag">Adobe</a>, <a href="http://xguiden.dk/tag/bevel/" title="Bevel" rel="tag">Bevel</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/images/" title="images" rel="tag">images</a>, <a href="http://xguiden.dk/tag/max/" title="max" rel="tag">max</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/mount/" title="Mount" rel="tag">Mount</a>, <a href="http://xguiden.dk/tag/table/" title="table" rel="tag">table</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-steel-pot-images/" title="stock vector illustration 3d steel pot images. (13/02/2010)">stock vector illustration 3d steel pot images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-rubic-cube-images-tutorial/" title="stock vector illustration 3d rubic cube images tutorial. (13/02/2010)">stock vector illustration 3d rubic cube images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-files-images-tutorial/" title="stock vector illustration 3d files images tutorial. (13/02/2010)">stock vector illustration 3d files images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-electronic-pad-images/" title="stock vector illustration 3d electronic pad images. (13/02/2010)">stock vector illustration 3d electronic pad images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-comb-images/" title="stock vector illustration 3d comb images. (13/02/2010)">stock vector illustration 3d comb images.</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-pencil-images-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>stock vector illustration 3d comb images.</title>
		<link>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-comb-images/</link>
		<comments>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-comb-images/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:27:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Engelske guides]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Mount]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://xguiden.dk/?p=4165</guid>
		<description><![CDATA[Hello friends I will show how create a stock vector illustration 3d comb images.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the Chamfer cylinder and create chamfer cylinder with the following size
    Place the chamfer cylinder like me

[2]-Convert the chamfer cylinder into the editable poly and now make the selection like [...]]]></description>
			<content:encoded><![CDATA[<p>Hello friends I will show how create a stock vector illustration 3d comb images.<br />
I have used following techniques shown below in this 3ds max tutorial.</p>
<p>[1]-Choose the Chamfer cylinder and create chamfer cylinder with the following size<br />
    Place the chamfer cylinder like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages1.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages1-thumb.jpg" alt="stock-vector-illustration-3d-comb-images1" width="504" height="223" /></a></p>
<p>[2]-Convert the chamfer cylinder into the editable poly and now make the selection like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages2.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages2-thumb.jpg" alt="stock-vector-illustration-3d-comb-images2" width="283" height="53" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages3.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages3-thumb.jpg" alt="stock-vector-illustration-3d-comb-images3" width="214" height="148" /></a></p>
<p>[3]-Apply the extrude polygons with the amount of 1.0<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages4.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages4-thumb.jpg" alt="stock-vector-illustration-3d-comb-images4" width="275" height="150" /></a></p>
<p>[4]-Create another chamfer cylinder with the following size and palce like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages5.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages5-thumb.jpg" alt="stock-vector-illustration-3d-comb-images5" width="166" height="213" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages6.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages6-thumb.jpg" alt="stock-vector-illustration-3d-comb-images6" width="157" height="103" /></a></p>
<p>[5]-Apply the turbo smooth modifier with the amount of 1.0<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages7.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages7-thumb.jpg" alt="stock-vector-illustration-3d-comb-images7" width="159" height="261" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages8.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages8-thumb.jpg" alt="stock-vector-illustration-3d-comb-images8" width="273" height="198" /></a></p>
<p>[6]-Create cylinder and apply the taper modifier with the good following amount as shown below <br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages9.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages9-thumb.jpg" alt="stock-vector-illustration-3d-comb-images9" width="172" height="156" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages10.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages10-thumb.jpg" alt="stock-vector-illustration-3d-comb-images10" width="169" height="338" /></a></p>
<p>[7]-Place the cylinders like me as shown below<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages11.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages11-thumb.jpg" alt="stock-vector-illustration-3d-comb-images11" width="167" height="152" /></a></p>
<p>[8]-Make the materials like me<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages12.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages12-thumb.jpg" alt="stock-vector-illustration-3d-comb-images12" width="306" height="99" /></a></p>
<p>[9]-Set the skylight like this with the following parameters<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages13.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages13-thumb.jpg" alt="stock-vector-illustration-3d-comb-images13" width="118" height="167" /></a></p>
<p><a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages14.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages14-thumb.jpg" alt="stock-vector-illustration-3d-comb-images14" width="166" height="254" /></a></p>
<p>[10]-This is final result<br />
<a href="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages15.jpg"><img src="http://adobeperson.com/wp-content/uploads/2009/10/stockvectorillustration3dcombimages15-thumb.jpg" alt="stock-vector-illustration-3d-comb-images15" width="500" height="400" /></a></p>

	Tags: <a href="http://xguiden.dk/tag/3d/" title="3D" rel="tag">3D</a>, <a href="http://xguiden.dk/tag/3ds/" title="3ds" rel="tag">3ds</a>, <a href="http://xguiden.dk/tag/adobe/" title="Adobe" rel="tag">Adobe</a>, <a href="http://xguiden.dk/tag/image/" title="image" rel="tag">image</a>, <a href="http://xguiden.dk/tag/images/" title="images" rel="tag">images</a>, <a href="http://xguiden.dk/tag/max/" title="max" rel="tag">max</a>, <a href="http://xguiden.dk/tag/mod/" title="Mod" rel="tag">Mod</a>, <a href="http://xguiden.dk/tag/mount/" title="Mount" rel="tag">Mount</a>, <a href="http://xguiden.dk/tag/table/" title="table" rel="tag">table</a>, <a href="http://xguiden.dk/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-files-images-tutorial/" title="stock vector illustration 3d files images tutorial. (13/02/2010)">stock vector illustration 3d files images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-steel-pot-images/" title="stock vector illustration 3d steel pot images. (13/02/2010)">stock vector illustration 3d steel pot images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-electronic-pad-images/" title="stock vector illustration 3d electronic pad images. (13/02/2010)">stock vector illustration 3d electronic pad images.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-pencil-images-tutorial/" title="stock vector illustration 3d pencil images tutorial. (13/02/2010)">stock vector illustration 3d pencil images tutorial.</a> (0)</li>
	<li><a href="http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-rubic-cube-images-tutorial/" title="stock vector illustration 3d rubic cube images tutorial. (13/02/2010)">stock vector illustration 3d rubic cube images tutorial.</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://xguiden.dk/2010/02/13/stock-vector-illustration-3d-comb-images/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
